Hi, my name is Shehab.
I'm a Fullstack Python and
JavaScript Developer.

Learn More

About me

Profile Image

Front-end and full-stack engineering computer science student looking for Software Engineering opportunities. I have a keen interest in machine learning and computer graphics, so I constantly keep myself busy by expanding my technical expertise in order to tackle intricate challenges with innovative solutions.

In my spare time, I love diving into open-source software projects and getting my hands dirty. It's also a blast for me to tinker with building keyboards and go rock climbing. Funny enough, some of my most brilliant lines of code pop into my head when I'm hanging off a cliff or soldering away! 😅

View Resume

Some of my Favorite Projects

Book'd

Collaboratively developed Book’d, a user-friendly bookkeeping platform where users can effortlessly catalog their reading journey, rate books, and track reading status from anywhere!

Leveraging the OpenLibrary API, we provided access to a vast database of 28+ million books, eliminating the need for manual data entry. Users can also customize their reading profile by setting it to private, add a profile picture, and share their reads with fellow readers and more. The project utilized Django, React, a Postgres database, Docker, and is deployed using fly.io and vercel.

See Live Source Code

DP (Donut PCs)

Donut PCs combines the convenience of Micro Center and PCPartPicker into one package. Users can purchase computer parts, create custom builds, buy prebuilt computers, and share their builds for others to customize, purchase, and rate.

The platform also allows users to engage in product discussions through comments. Using Figma and Sass, we've designed and developed our very own UI components to establish a minimal modern aesthetic, so that our users can focus on the parts. With React, Typescript, Django, and Postgres, we've developed a comprehensive web application that empowers users in the world of computer hardware.

Source Code

Harvard's Pacbot Competition (2022)

A robotics competition where the classic Pacman video game is brought to the real world!

Worked with cross functional teams from electrical to mechanical engineers to develop a pathfinding algorithm, allowing Pacman to optimally play the game while avoiding the ghosts in a real arena. This was done using C++ and Python. Our team's robot ranked 3rd place among 10+ teams in the competition.

Source Code

Contact

Let's get in touch!

Email Me


Or

View Resume